var MyGame=function() {
MyGame.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
MyGame.prototype={
GetMyFlashFav:function(UserID,ShowGameType,i_PageIndex,objName,succeededCallback, failedCallback, userContext) {
return this._invoke(MyGame.get_path(), 'GetMyFlashFav',false,{UserID:UserID,ShowGameType:ShowGameType,i_PageIndex:i_PageIndex,objName:objName},succeededCallback,failedCallback,userContext); },
GetMyGameFriends:function(UserID,i_PageIndex,objName,succeededCallback, failedCallback, userContext) {
return this._invoke(MyGame.get_path(), 'GetMyGameFriends',false,{UserID:UserID,i_PageIndex:i_PageIndex,objName:objName},succeededCallback,failedCallback,userContext); },
GetMyGameGuestBooks:function(UserID,i_PageIndex,objName,succeededCallback, failedCallback, userContext) {
return this._invoke(MyGame.get_path(), 'GetMyGameGuestBooks',false,{UserID:UserID,i_PageIndex:i_PageIndex,objName:objName},succeededCallback,failedCallback,userContext); }}
MyGame.registerClass('MyGame',Sys.Net.WebServiceProxy);
MyGame._staticInstance = new MyGame();
MyGame.set_path = function(value) { MyGame._staticInstance._path = value; }
MyGame.get_path = function() { return MyGame._staticInstance._path; }
MyGame.set_timeout = function(value) { MyGame._staticInstance._timeout = value; }
MyGame.get_timeout = function() { return MyGame._staticInstance._timeout; }
MyGame.set_defaultUserContext = function(value) { MyGame._staticInstance._userContext = value; }
MyGame.get_defaultUserContext = function() { return MyGame._staticInstance._userContext; }
MyGame.set_defaultSucceededCallback = function(value) { MyGame._staticInstance._succeeded = value; }
MyGame.get_defaultSucceededCallback = function() { return MyGame._staticInstance._succeeded; }
MyGame.set_defaultFailedCallback = function(value) { MyGame._staticInstance._failed = value; }
MyGame.get_defaultFailedCallback = function() { return MyGame._staticInstance._failed; }
MyGame.set_path("/WebService/MyGame.asmx");
MyGame.GetMyFlashFav= function(UserID,ShowGameType,i_PageIndex,objName,onSuccess,onFailed,userContext) {MyGame._staticInstance.GetMyFlashFav(UserID,ShowGameType,i_PageIndex,objName,onSuccess,onFailed,userContext); }
MyGame.GetMyGameFriends= function(UserID,i_PageIndex,objName,onSuccess,onFailed,userContext) {MyGame._staticInstance.GetMyGameFriends(UserID,i_PageIndex,objName,onSuccess,onFailed,userContext); }
MyGame.GetMyGameGuestBooks= function(UserID,i_PageIndex,objName,onSuccess,onFailed,userContext) {MyGame._staticInstance.GetMyGameGuestBooks(UserID,i_PageIndex,objName,onSuccess,onFailed,userContext); }
